Traps can be placed only on hallway tiles and they are used to protect your dungeon.
Need clarifications on Rearm
Name | Time | Difficulty | Rearm | Damage | Range | Benefits | Unlocking Research | Required Building | Crafting Cost | Appearance |
---|---|---|---|---|---|---|---|---|---|---|
Alarm | 0:20:00 | 100 | 10 | N/A | 6 | Grants awarness of attacker to creatures within 6 tiles | A05 Goblin Tailoring | Workshop 3 | 100 Gold, 800 Iron, 16 Goblin Twine | |
Dampening Totem | 01:00 | 50 | 20 | N/A | 1 | Suppresses use of special abilities. | A17 Master Itemcraft | Alchemist's Lab 5 | 1200 Gold, 300 Deep Ochre, 300 Dense Basalt | ![]() |
Fireball Trap | 00:30 | 30 | 12 | 300 | 1 | An area of effect fireball which causes fire damage to all enemies within 2 tiles of the target | A05 Goblin Tailoring | Workshop 3 | 200 Gold, 1200 Primordial Fire, 150 Ruby | ![]() |
Freeze Trap | 00:20 | 75 | 20 | N/A | 0 | Freezes attacker's ground movement for 10 rounds | A04 Arcane Smithing | Workshop 3 | 100 Gold, 20 Crystite, 800 Primordial Ice | |
Grease Trap | 01:00 | 30 | 20 | N/A | 0 | 50% ground movement reduction to all attackers within 3 tiles. | A15 Goblin Engineering | Workshop 4 | 700 Gold, 1000 Primordial Water, 20 Goblin Twine | ![]() |
Healing Totem | 01:00 | 40 | 20 | N/A | 1 | 20% healing of all defenders | A18 Advanced Rockcarver's Efficiency | Alchemist's Lab 5 | 400 Gold, 200 Moonstone, 60 Crystite | ![]() |
Ink Trap | 00:40 | 70 | 10 | N/A | 0 | Reduces attacker's defense by 50% | Workshop 4 | 500 Gold, 800 Food, 6 Whirling Gizmos | ||
Poison Trap | 00:20 | 20 | 5 | 150 x 5 | 0 | Deals poison damage for 5 rounds | A09 Basic Alchemical Reactions | Alchemist's Lab 2 | 100 Gold, 800 Primordial Water, 800 Primordial Fire | ![]() |
Screw Trap | 00:30 | 30 | 10 | 100x10 | 0 | Reduces accuracy by 50% and deals physical damage for 10 rounds | A11 Heavy Forging | Workshop 4 | 300 Gold, 10 Cold Iron Ingot, 5 Whirling Gizmos | ![]() |
Spike Trap | 00:20 | 1 | 5 | 200 | 0 | Deals physical damage every round | Workshop 1 | 100 Gold, 800 Iron | ||
Banish Trap | 01:30 | 8 | 500 | 0 | Unknown | Not in the game at this time | Unknown | Alchemist's Lab 3 | 2500 Gold, 10 Feldspar, 6 Mana Spark | |
Boulder Trap | 02:00 | 4 | 500 | 1000 | 5 | Not in the game at this time | Unknown | Workshop 2 | 800 Gold, 60 Ashen Stone | |
Confusion Trap | 01:00 | 6 | 10 | 0 | Unknown | Not in the game at this time | Unknown | Alchemist's Lab 2 | 600 Gold, 20 Quicksilver, 3 Whirling Gizmos | |
Jaw Trap | 00:20 | 7 | 11 | 0 | Unknown | Unknown | Unknown | Workshop 1 | 100 Gold, 200 Iron, 100 Primordial Ice | |
Loadstone | 01:30 | 100 | 10 | 0 | Unknown | Not in the game at this time | Unknown | Alchemist's Lab 2 | 1000 Gold, 6 Dense Iron Ingot, 1800 Primordial Ice | |
Volatile Trigger | 01:00 | 5 | 500 | 0 | Unknown | Not in the game at this time | Unknown | Workshop 3 | 400 Gold, 3 Explosive Grog, 1 Mana Spark | |
Warding Totem | 01:00 | 50 | 30 | 0 | 1 | Not in the game at this time | Unknown | Alchemist's Lab 2 | 1000 Gold, 50 Diamond, 8 Prismatic Glass |