|Special Abilities|| Backstab|
|Technology||Ways of Subterfuge|
|Room||Tavern, Level 3|
|Training|| Proving Ground Level 1-99|
Arena Level 100+
|Training Furniture|| Dark Nook Max Level +20|
Shifty Nook Max Level +40
Shady Nook Max Level +60
The thief is a special creature which has stealth, backstab, and disarm trap abilities. They have an extremely fast overworld map speed, and high carrying capacity. Their stealth ability can be revealed by other thieves and dark elves when attacking other dungeons and by rangers or rogues when attacking elf encampments.
Stats gained per levelEdit
- 80 Health
- 4 Damage
- 25 Carry
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.
Thieves will attack creatures if sent alone or in a group and will use their special ability for extra damage. They target ranged and support units over melee making them more useful in a group, as those units generally have lower health points and can turn the raid against you if not dealt with.
Thieves can perform a special spy attack on another player's dungeon. During a Spy Attack they will not fight creatures or raid resources. They go for the vault(but do not loot it) and return to the exit, attempting to disarm all traps blocking their way. If detected they will attempt to flee the dungeon and avoid combat.
If the spy mission is successful you are provided with the layout of that dungeon. The "defending" player has no knowledge that a spy has been sent to their dungeon at anytime, unless the thief is detected while inside their dungeon.
Stealth detection Edit
Quote from ProfessorOwl (Dungeon Overlord Developer): "The higher the level of thief, the harder he is to detect. A level comparision is made against any creature that has a chance to detect him. If the thief is much higher level, the chances of detection go down. The same holds true with disarming traps."
Creatures or heroes capable of Stealth Detection have a 2% chance of detecting a stealthed thief, regardless of level. However, creatures without Stealth Detection are unable to detect stealthed thieves (unless stealth is broken by an alarm trap).
|Stage||Health||Attack||Defense||Damage||Speed||Healing Rate||Carry||Pillage||Range||Traveling Per Square||Upkeep||Training Cost|
|Initial||400||100||40||20||10||600||125||0||close combat||0:06:00|| 11 Gold,|
|400 Gold, 1 Reinforced Leather, 100 Iron, 100 Food|
|At Level 10||1120||100||40||56||10||600||350||0||close combat||0:06:00||27 Gold, 18 Food||600 Gold, 2 Reinforced Leather, 150 Iron, 125 Food|
|At Level 20||1920||100||40||96||10||600||600||0||close combat||0:06:00||45 Gold, 30 Food||800 Gold, 3 Reinforced Leather, 200 Iron, 150 Food|
|At Level 30||2720||100||40||136||10||600||850||0||close combat||0:06:00||63 Gold, 42 Food||1000 Gold, 4 Reinforced Leather, 300 Iron, 175 Food, 100 Primordial Water|
|At Level 40||3520||100||40||176||10||600||1100||0||close combat||0:06:00||81 Gold, 54 Food||1200 Gold, 6 Reinforced Leather, 400 Iron, 200 Primordial Water, 200 Food|
|At Level 50||4320||100||40||216||10||600||1350||0||close combat||0:06:00||99 Gold, 66 Food||1500 Gold, 8 Reinforced Leather, 1 True Silver Ingot, 300 Primordial Water, 250 Food|
|At Level 60||5120||100||40||256||10||600||1600||0||close combat||0:06:00||117 Gold, 78 Food||Visit creatures' training cost tables|
|At Level 70||5920||100||40||296||10||600||1850||0||close combat||0:06:00||135 Gold, 90 Food||1800 Gold, 10 Reinforced Leather, 2 True Silver Ingot, 400 Primordial Water, 250 Food|
|At Level 80||6720||100||40||336||10||600||2100||0||close combat||0:06:00||153 Gold, 102 Food|
|At Level 90||7520||100||40||376||10||600||2350||0||close combat||0:06:00||171 Gold, 114 Food|
|At Level 100||8320||100||40||416||10||600||2600||0||close combat||0:06:00||189 Gold, 126 Food||2300 Gold, 12 Reinforced Leather, 3 True Silver Ingot, 500 Primordial Water, 50 Quicksilver, 300 Food|
|At Level 150||12320||100||40||616||10||600||3850||0||close combat||0:06:00||2800 Gold, 15 Reinforced Leather, 4 True Silver Ingot, 600 Primordial Water, 100 Quicksilver, 400 Food|
|At Level 200||16320||100||40||816||10||600||5100||0||close combat||0:06:00||3300 Gold, 18 Reinforced Leather, 6 True Silver Ingot, 800 Primordial Water, 150 Quicksilver, 2 Whirling Gizmos, 450 Food|
Damage Type and Resistances Edit
Damage Type: Poison