Settlements are the villages, towns, cities, and military structures located in the Overworld. Non-military settlements provide extra Resources and gold through raiding, and are the only way to acquire Leather. Military settlements are assigned to protect non-military settlements and will occasionally send counter raids against dungeons that have generated Hate with a protecting settlement. The size and strength of a settlement is represented by appearance on the Overworld map as well as a description that gives the player an idea of how difficult a successful raid would be.
Non-military Settlements[]
Village
Villages are the smallest and easiest settlement to raid. Selecting a village on the Overworld map returns a message that reads, "2 to 3 Orcs should be able to raid this pitiful place." |
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Town
Towns are slightly bigger than villages, but are much more difficult to raid. Selecting a town on the Overworld map returns a message that reads, "You'll need a strong raiding party of at least 6 level 25 Orcs to attack here." |
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City
Cities are the largest of the non-military settlements. Only extremely strong overlords should raid cities. Selecting a city on the Overworld map returns a message that reads, "Don't try to raid here until you are a powerful Overlord. You'll encounter from 5 to 20 level 10-70 Elves here. |
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Military Settlements[]
Keep
Keeps are the smallest of the military settlements and the quickest to retaliate if a player has been raiding a village under their protection. Counter raids sent by outposts are usually small consisting of only a few units. Clicking on an outpost returns the message, "This is a military structure, beware." Keeps require a base Hate of 100 before they will launch reprisal attacks. |
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Castle
Castles are larger than Keeps, but not quite as large as Fortresses. Counter raids sent by Castles can consist of up to 10 or more more units. Clicking on a Castle returns the message, "This is a high level military structure, beware." Castles require a base Hate of 500 before they will launch reprisal attacks. |
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Fortress
Fortresses are larger than Castles, but not quite as large as Citadels. Counter raids sent by Fortresses can consist of up to 10 or more more units. Clicking on a Fortress returns the message, "This is a higher level military structure, beware." Fortresses require a base Hate of 200 before they will launch reprisal attacks. |
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Citadel
Citadels are the largest of the military structures. Citadels do not appear on the lists of military structures that protect non-military settlements as their current "range of influence" is set to -1 (essentially turned off). Clicking on a Citadel returns the message, "This is a super high level military structure, beware." Citadels do not yet launch reprisal attacks. |
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