A room is a place with a special purpose and provides a special benefit to every Dungeon in Dungeon Overlord. For example, a Tavern is a place for a dungeon's inhabitants to eat and heal, a Den is a place to rest, a Mine is for harvesting resources and a Library is used for Researching technologies.
Rooms also provide you with hourly experience, on a per room basis, if their level is over 2. For a chart showing the specific amounts of all rooms see the XP page.
Cost and requirements[]
Name | Cost per tile | Description | Technology Requirement | Room Requirement |
---|---|---|---|---|
Alchemist's Lab | 200 Gold | Alchemist's Lab crafts the magical items | D06 Control of the Elements | Library 3 |
Arena | 2000 Gold | Arenas train high-level creatures | D16 Advanced Combat Training | Proving Ground 5 |
Cave1 | ??? Gold | Used for baby dragons??? | ??? | ??? |
Coven | 5000 Gold | Covens summon high level creatures | D17 Rift to the Underworld | Spellcasting Chamber 4, Portal 5 |
Crypt | 800 Gold | Crypts attract undead creatures | D11 No Rest for the Dead | Temple 3 |
Den | 20 Gold | Orcs, Ogres, and Warlocks sleep here | None | None |
Dragon's Lair1 | 10000 Gold | Dragon's Lair attract dragons | D20 Dragonkin Requisite | Vault 5, Elements Confine 5 |
Elements Confine | 20 Gold | Confines store magical and unstable resources | D04 Secrets of Storage | Storage Room 3 |
Farm | 10 Gold | Grow food in the farm | None | None |
Forge | 100 Gold | Craft items in the Forge | D02 Mechanical Essentials | Workshop 3 |
Guard Post | 200 Gold | Guard Posts help in defense | D05 Sentry Duty | Tavern 3 |
Hallway | Free (1 tile) | Hallway | None | None |
Library | 50 Gold | Research new Technology in the Library | None | None |
Mine | 10 Gold | A mine collects resources | None | None |
Portal Room | 1000 Gold | Use the portal room to travel vast distances | D12 Dimensional Warping | Vault 4 |
Prison | 400 Gold | Prisons house guests of the dungeon | D13 Inescapable Confinement | Guard Post 4, Workshop 3 |
Proving Ground | 100 Gold | Creatures hone their combat skills here | D03 Combat Training | none |
Spellcasting Chamber | 3000 Gold | Spellcasting Chambers train high-level magical Creatures | D15 Principals of Battle Magic | Proving Ground 5 |
Storage Room | 10 Gold | Store your mundane resources | None | Vault 2 |
Tavern | 20 Gold | Creatures eat in the Tavern. Thieves are fond of the tavern | None | None |
Temple | 150 Gold | The Dark Elves commune with their Goddess in the Temple | D09 Sanctuary of the Dark Gods | Library 3 |
Vault | Free | None | None | |
Workshop | 100 Gold | Craft high-level items in the Workshop | D02 Mechanical Essentials | None |
1These rooms have not yet been implemented
Rooms Requirement Tree[]
Room hit points[]
All rooms of the same level have the same amount of hit points.
Room level | Hit points |
---|---|
2 | 100 |
3 | 900 |
4 | 1600 |
5 | 2500 |