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A quest is a goal given to a player that rewards them with experience points and/or resources or other bonuses. There is a large number of quests in Dungeon Overlord, allowing players to level up and help them become more powerful overlords.
Early Tutorial Quests[]
Main article: Tutorial
The tutorial quests are the first steps in learning how to be a good overlord. The tutorial quests involve the very basics about the game like moving in the dungeon, building and upgrading room Tiles, activating Mine nodes, crafting furniture. The early tutorial quests are being followed up by the vengenace quests and other quests.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
Welcome Overlord | Use the mouse to move your view three times. | 30 | 25 | - | |
Catching some ZZZs | Build a Den in the highlighted area. | 30 | 50 | Food: 50 | Welcome Overlord |
Pretty Up the Place | Upgrade the Den to Level 2. | 30 | 100 | - | Catching some ZZZs |
Goblin Needs Food... Badly | Build a Farm in the highlighted area. | 30 | - | Food: 50 | Pretty Up the Place |
All Work And No Play | Build a Tavern in the highlighted area. | 30 | 50 | Warlock Bed: 1 | Goblin Needs Food... Badly |
Interior Decorating | Place a Warlock Bed in the Den. | 30 | 100 | - | All Work And No Play |
Hit the Books | Build four Library tiles together anywhere. | 30 | - | Research: 50 | Interior Decorating |
Make 'em Earn Their Keep | Activate the Gold Mine. | 30 | - | Iron: 50 | Hit the Books |
Just Another Day in the Mines | Build Mines in the Highlighted areas. | 30 | - | Iron: 50 | Make 'em Earn Their Keep |
A Hard Day's Work | Activate the Iron and Crystal Mines. | 30 | - | Iron: 100 Crystal: 300 | Just Another Day in the Mines |
Teach a Goblin to Craft | Craft a Warlock Bed. | 30 | 100 | - | A Hard Day's Work |
Learning New Things | Learn the Arcane Studies technology. | 70 | 200 | Iron: 100 Crystal: 100 | Teach a Goblin to Craft |
Vengeance Quests[]
The vengeance quests follow immediately after the tutorial quests. They teach some more advanced game options like a variety of different rooms, technologies, how to raid with certain creatures. These quests end with the last vengeance quest, the attack on the Nemesis.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
Another Farming Game? | Upgrade your Farm to Level 2. | 100 | - | Crystal: 50 Food: 100 | Learning New Things |
More Things To Do | Click on the "All Active Quests" tab. | 100 | 100 | - | Another Farming Game? |
Piggy Bank | Upgrade your Vault to Level 2. | 200 | 200 | Iron: 100 | More Things To Do |
Meeting New Friends | Learn the Creature Affinity technology. | 100 | - | Iron: 100 | Piggy Bank |
Grunt Work | Place a Coarse Mat in your Den. | 150 | - | Iron: 100 Food: 100 | Meeting New Friends |
Digging out the Mine | Build a total of 12 Mine tiles. | 200 | - | Iron: 200 | Grunt Work |
A Placet To Store It All | Build and Upgrade a Storage Room to Level 2. | 600 | - | Iron: 300 Crystal: 300 Research: 25 | Digging out the Mine |
Learning the Basics | Learn the Mechanical Essentials technology. | 300 | 400 | - | A Placet To Store It All |
Expanding the Homestead | Build a total of 6 Farm tiles | 200 | - | Iron: 200 | Learning the Basics |
Dungeon Handyman | Build and Upgrade a Workshop to Level 2. | 400 | 500 | - | Expanding the Homestead |
A Fancier Floor | Upgrade your Library to Level 2. | 700 | - | Crystal: 200 Dungeon Marks: 7 | Dungeon Handyman |
Never Too Much Storage | Upgrade your Storage Room to Level 3. | 900 | 500 | Iron: 500 | A Fancier Floor |
There are Those Who Would Call Me... ? | Rename your Overlord. | 100 | - | Iron: 200 | Never Too Much Storage |
A Table for the Tavern | Upgrade your Tavern to Level 2. | 300 | - | Iron: 300 | There are Those Who Would Call Me... ? |
Comfort At Its Finest | Upgrade your Den to Level 3. | 900 | - | Iron: 500 Research: 50 | A Table for the Tavern |
Getting In Shape | Learn the Combat Training technology. | 400 | 300 | Research: 50 | Comfort At Its Finest |
Buff You Up | Build a Proving Ground. Upgrade a Proving Ground to Level 2. | 800 | - | Iron: 600 | Getting In Shape |
Ding! | Train an Orc to Level 2. | 400 | 300 | Food: 300 | Buff You Up |
Three's a Crowd | Train a total of three Orcs to Level 2. | 900 | 400 | - | Ding! |
Expand Your Horizons | Go to the Overworld. | 200 | 100 | - | Three's a Crowd |
Vengeance | Raid your Nemesis. | 1500 | 750 | Research: 100 | Expand Your Horizons |
Advanced Tutorial quests[]
After the Vengeance Quest line is over, many more Tutorial Quests will continue to unlock for quite some time.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
Stickier Fingers | Train a Thief to Level 10 | 600 | 300 | Food: 300 Iron: 300 | ? |
Crafting Quests[]
Despite their name, these quests are actually about room upgrades. The rewards are not given per upgrade you make, but only given once the first time you reach a certain room level.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
Upgrade the Gaurd Post | level 2 | 200 | 500 | Tutorial Quest: "Stickier Fingers" | |
Upgrade the Tavern | level 4 | 1000 | 5000 | ||
Upgrade the Temple | level 2 | 200 | 500 | Quest: Research Sanctuary of the Dark Gods | |
Upgrade the Proving Ground | level 3 | 500 | 1000 | ||
Upgrade the Mine | level 5 | 2000 | 10000 | ||
Upgrade the Farm | level 4 | 1000 | 5000 | ||
Upgrade the Vault | level 4 | 1000 | 5000 | ||
Upgrade the Vault | level 5 | 2000 | 10,000 | ||
Upgrade the Workshop | level 4 | 1000 | 5000 | ||
Upgrade the Storage Room | level 5 | 2000 | 10000 | ||
Upgrade the Forge | level 4 | 1000 | 5000 | ||
Upgrade the Den | level 5 | 2000 | 10000 | ||
Upgrade the Library | level 4 | 2000 | 10000 | ||
Upgrade the Library | level 5 | 4,000 | 20,000 | ||
Upgrade the Elements Confine | level 4 | 1000 | 5000 | ||
Upgrade the Alchemist | level 4 | 1300 | 8000 |
Note that the Library level 4 upgrade indeed gives as much as most other level 5s. This is not a typo. Some higher tech rooms break the pattern and give increased rewards, hence the chart.
Creature Quests[]
Quests about attracting new creatures and training them.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
Training Creatures: Thief | Train your Thief to Level 15 | 150 | 200 | Food: 100 | Tutorial Quest: "Stickier Fingers" |
Training Creatures: Orc | Train your Orc to Level 5 | 100 | 100 | Food: 100 | |
Training Creatures: Warlock | Train your Warlock to Level 40 | 300 | 500 | Food: 500 | |
Fe, Fi, Fo, Fum | Attract one Ogre to your Dungeon | 1000 |
Primordial Earth: 1000 Iron: 2000 |
Player Combat Quests[]
PvP combat quests, reward players for stealing resources from other players, as well as killing their creatures.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
Defeat Creatures: Vampires | Kill 1 Vampire while raiding other Overlords. | 200 | 300 | Research Quest: "Creature Mastery" (research Necromancy) | |
Defeat Creatures: Death Knights | Kill 1 Death Knight while raiding other Overlords. | 200 | 300 | Research Quest: "Creature Mastery" (research Necromancy) | |
Defeat Creatures: Wraith | Kill 2 Wraith raiding other Overlords. | 100 | 300 | Research Quest: "Creature Mastery" (research Necromancy) | |
Defeat Creatures: Ghosts | Kill 2 Ghost raiding other Overlords. | 100 | 300 | Research Quest: "Creature Mastery" (research Necromancy) | |
Defeat Creatures: Liches | Kill 1 Lich while raiding other Overlords. | 200 | 300 | Research Quest: "Creature Mastery" (research Necromancy) | |
Taking Other's Stuff: Dense Basalt | Raid 100 Dense Basalt from other Overlords. | 100 | 100 | ||
Defeat Creatures: Dark Priestesses | Kill 2 Dark Elf Priestess while raiding other Overlords. | 100 | 300 | Research Quest: "Creature Mastery" (research Forces of the Dark Gods) | |
Defeat Creatures: Dark Elves | Kill 2 Dark Elf while raiding other Overlords. | 100 | 200 | Research Quest: "Creature Mastery" (research Forces of the Dark Gods) | |
Taking Other's Stuff: Deep Ochre | Raid 100 Deep Ochre from other Overlords. | 100 | 100 | ||
Taking Other's Stuff: Quicksilver | Raid 100 Quicksilver from other Overlords. | 100 | 100 | ||
Taking Other's Stuff: Quicksilver | Raid 500 Quicksilver from other Overlords. | 200 | 200 | Quest: Raid 100 Quicksilver |
Research Quests[]
Every (or at least almosot every) technology you research counts as a quest and will reward you. The quests have some odd prerequisites so you might find yourself not getting any reward for several technologies, then later on you reserach a new one and can unlock and immediately finish a dozen quests in a row.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
Overlord Mastery | Research Unearthing of the Primal Elements of the Overlord Mastery Branch | 200 | 400 | ||
Overlord Mastery | Research Swift Pillage Party of the Overlord Mastery Branch | 250 | 500 | ||
Creature Mastery | Research Necromancy of the Creature Mastery Branch | 350 | 900 | ||
Creature Mastery | Research Merciless Labor of the Creature Mastery branch. | 400 | 1100 | ||
Creature Mastery | Research Attunement with the Underworld of the Creature Mastery branch. | 450 | 1300 | ||
Artifact Mastery | Research Basic Alchemical Reactions of the Artifact Mastery Branch | 450 | 1300 | ||
Artifact Mastery | Research Jeweler's Efficiency of the Artifact Mastery Branch | 500 | 1500 | Quest: Research Basic Alchemical Reactions | |
Dungeon Mastery | Research Sanctuary of the Dark Gods of the Dungeon Mastery Branch | 300 | 700 | ||
Dungeon Mastery | Research Subterfuge Construction of the Dungeon Mastery Branch | 350 | 900 | Quest: Research Sanctuary of the Dark Gods |
Resource Quests[]
Gather up various resources by mining them, purchasing in the market, or daily chest. Note that even though you are told to store it in storage room or element's confine, you can store it in the vault and still receive the reward (the vault can store 1000 of each resource). You don't need to hold onto the resources, just acquire them. Previously acquired resources don't count, so if you completely the gather 100 resources quest you need to start the gather 500 from 0. This also means that harvesting too quickly can result in a waste of XP as resources don't count if gathered while you already have a completed quest that hasn't been cashed in for the reward. Most (primordials have been observed to skip steps) of the quests seem to follow a pattern of 100 - 500 - 1,000 - 5,000 - 10000 - ? - 25,000 - 50,000 - 100,000 - 200,000 - ?
Quest Name | Resource to acquire | Quantity Needed | Reward | Unlocked by | ||
---|---|---|---|---|---|---|
Experience | Gold | Other | ||||
Need More Cow Hide | Leather | 10,000 | 400 | 1000 | ||
More Work Means More Iron | Iron | 50,000 | 500 | 2000 | ||
More Work Means More Iron | Iron | 100,000 | 700 | 4000 | ||
Primordials: Earth | Primordial Earth | 25,000 | 500 | 2000 | ||
Primordials: Fire | Primordial Fire | 100 | 100 | 100 | ||
Primordials: Fire | Primordial Fire | 500 | 200 | 200 | 100 PF Quest | |
Primordials: Fire | Primordial Fire | 1,000 | 300 | 500 | 500 PF Quest | |
Primordials: Fire | Primordial Fire | 5,000 | 400 | 1000 | 1,000 PF Quest | |
Primordials: Fire | Primordial Fire | 25,000 | 500 | 2000 |
5,000 PF Quest | |
Primordials: Ice | Primordial Ice | 500 | 200 | 200 | ||
Primordials: Ice | Primordial Ice | 1,000 | 300 | 500 | ||
Primordials: Ice | Primordial Ice | 5,000 | 400 | 1000 | ||
Primordials: Water | Primordial Water | 100 | 100 | 100 | ||
Primordials: Water | Primordial Water | 500 | 200 | 200 | 100 PW quest | |
Primordials: Water | Primordial Water | 1,000 | 300 | 500 | 500 PW quest | |
Primordials: Water | Primordial Water | 5,000 | 400 | 1000 | 1,000 PW quest | |
Primordials: Water | Primordial Water | 25,000 | 500 | 2000 | 5,000 PW quest | |
Rock Collection | Crystal | 100,000 | 700 | 4000 | ||
Rock Collection | Crystal | 200,000 | 900 | 6000 | ||
Stocking up fort he Winter | Food | 100,000 | 700 | 4000 | ||
Stocking up fort he Winter | Food | 200,000 | 900 | 6000 | 100,000 food quest | |
Treasures Abound | Gold | 100,000 | 700 | 4000 | ||
Treasures Abound | Gold | 200,000 | 900 | 6000 | ||
Uncommon: Deep Ochre | Deep Ochre | 100 | 100 | 100 | Research Quest: Overlord Mastery (Unearthing of the Primal Elements) | |
Uncommon: Deep Ochre | Deep Ochre | 500 | 200 | 200 | ||
Uncommon: Deep Ochre | Deep Ochre | 1000 | 300 | 500 | ||
Uncommon: Deep Ochre | Deep Ochre | |||||
Uncommon: Dense Basalt | Dense Basalt | 100 | 100 | 100 | Research Quest: Overlord Mastery (Unearthing of the Primal Elements) | |
Uncommon: Moonstone | Moonstone | 100 | 100 | 100 | ||
Uncommon: Moonstone | Moonstone | 500 | 200 | 200 | ||
Uncommon: Quicksilver | Quicksilver | 100 | 100 | 100 | Research Quest: Overlord Mastery (Unearthing of the Primal Elements) | |
Uncommon: Ruby | Ruby | 100 | 100 | 100 | ||
Older unverified quests[]
The other quests start after the tutorial quests have finished. The quests are unlocked by finishing certain vengeance quests, by researching certain technologies or other events in the game. Sometimes single quests or whole chains of quests are unlocked. To give a better overview, the chains of quests have been seperated by one empty row. The further you progress in the game the fewer quests you will find. Please note this chart is now out of date as most post tutorial quests were replaced with the Succubus Stories update. It needs a complete overhaul with the aid of a player starting from the beginning.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
Stocking Up For the Winter | Store 500 Food in your Tavern. | 100 | - | Food: 200 Dungeon Marks: 6 | Learning New Things |
More for the same Amount of Work | Purchase a Crystal mining boost in the Store | 300 | - | - | Stockin Up For the Winter |
Rock Collection | Store 500 Crystal in your Storage Room. | 100 | 400 | - | Stocking Up For the Winter |
More Work Means More Iron | Store 500 Iron in your Storage Room. | 100 | - | Iron: 300 | Rock Collection |
The Dungeon with no Name | Rename your Dungeon. | 300 | - | Research: 25 | More Things To Do |
The More The Merrier | Add a friend to your Friend List. | 100 | 500 | - | Piggy Bank |
Keeping It Safe From Sticky Fingers | Place a Locked Cellar in your Storage Room. | 150 | - | Locked Cellar: 1 | A Placet To Store It All |
Party Time | Place a Keg in your Tavern. | 200 | - | Food: 300 | Dungeon Handyman |
Shelf Space | Place Storage Crates in your Storage Room. | 250 | - | Iron: 200 Leather: 200 | Party Time |
Pilling up the Shinies | Place a Jewel Case in your Vault. | 200 | 500 | - | Shelf Space |
A Little Bit of Sunshine | Place a Torch in your Den. | 200 | - | Food: 300 | Piling Up the Shinies |
Speeding Things Up | Instantly complete a room upgrade with a Store purchse. | 100 | 500 | A Fancier Floor | |
The Goblins Keep A'coming | Learn the Minion Binding technology. | 300 | 400 | - | Getting in Shape |
Reach Out And Touch Someone | Learn the Raiding Party technology. | 100 | 100 | - | The Goblins Keep A'coming |
Collecting Elementals | Learn the Tapping into the Primal Elements technology. | 100 | 200 | Research: 30 | Reach Out And Touch Someone |
When It's Got To Be There Now | Learn the Goblin Caravans technology. | 100 | 200 | Research: 100 | Collecting Elementals |
Gathering the Elements | Store 200 of any Primordial Element. | 200 | - | Primordial Earth: 300 | Collecting Elementals |
Quicker Snooping | Learn the Skirmish Party technology. | 100 | 300 | Research: 200 | When It's Got To Be There Now |
Expanding To New Neighborhoods | Learn the Underworld Control technology. | 100 | 1000 | - | Quicker Snooping |
Running with the Loot | Learn the Swift Raiding Party technology. | 100 | 500 | - | Expanding To New Neighborhoods |
No Stone Left Unturned | Learn the Geology technology. | 100 | 800 | - | Running With the Loot |
Collecting the Carets | Store 200 Ruby or Moonstone. | 300 | - | Moonstone: 100 Ruby: 100 | No Stone Left Unturned |
Work Harder Not Smarter | Learn the Forced Labor technology. | 100 | 100 | - | Getting In Shape |
The Underworld's Shady Side | Learn the Ways of Subterfuge technology. | 100 | 200 | - | Work Harder Not Smarter |
Do Cows and Metal mix? | Learn the Leather Boiling technology. | 100 | 100 | - | The Underworld's Shady Side |
Cold Steel | Learn the Metalworking technology. | 100 | 200 | - | Do Cows and Metal mix? |
The Ore piles Up | Learn the Miner's Efficiency technology. | 100 | 400 | - | Cold Steel |
Storing the Good Stuff | Learn the Secrets of Storage technology. | 100 | 400 | - | The Ore Piles Up |
Keep a Lookout | Learn the Sentry Duty technology. | 100 | 600 | - | Storing the Good Stuff |
Taking a Darker Tone | Learn the Forces of the Dark Gods technology. | 100 | 500 | - | Keep a Lookout |
Setting Up the Chemistry Set | Learn the Control of the Elements technology. | 100 | 700 | - | Taking a Darker Tone |
Let's See Your Papers | Build a Level 1 Guard Post. Build and Upgrade a Workshop to Level 2. Place a Guard House in your Guard Post. | 250 | - | Primordial Earth: 200 | Taking a Darker Tone |
Hiding from the Law | Build and Upgrade your Tavern to level 3. Place a Trapdoor in your Tavern. | 250 | - | Leather: 500 | The Underworld's Shady Side |
Lighter Pockets | Attract a Thief. | 700 | 500 | Primordial Water: 300 | Hiding From the Law |
Level Up | Train an Orc to Level 5. | 200 | 500 | Food: 500 | Three's a Crowd |
Level Like a Carpenter | Train an Orc to Level 10. | 300 | 600 | Food: 600 | Level Up |
Everyone's a Winner | Place a Trophy Holder in your Den. | 250 | 500 | - | Level Like a Carpenter |
Don't Stop Now! | Train an Orc to Level 20. | 400 | 800 | Food: 800 | Everyone's a Winner |
Grinding Levels | Train an Orc, Warlock, Thief, Dark Elf, Dark Priestess, or Ogre to Level 30. | 500 | 1000 | Food: 800 | Don't Stop Now! |
The Big 50 | Train an Orc, Warlock, Thief, Dark Elf, Dark Priestess, or Ogre to Level 50. | 700 | 2000 | Food: 1000 | Grinding Levels |
Need More Cow Hide | Store 400 Leather in your Storage Room. | 150 | - | Leather: 200 | Vengeance |
More Tools For the Shed | Build a Level 3 Workshop. | 300 | 200 | Iron: 300 | Vengeance |
Industrial Revolution | Place a Drafting Table in your Workshop. | 200 | - | Iron: 200 | More Tools For the Shed |
Keeping the Wares Safe | Place a Trinket Rack in your Workshop. | 200 | - | Iron: 300 | Industrial Revolution |
Toasting Marshmallows | Research Sentry Duty. Place a Fire Pit in your Den. | 200 | - | Food: 500 | Keeping the Wares Safe |
Saving the Slime | Place a Slop Bucket in your Farm. | 200 | - | Crystal: 500 | Toasting Marshmallows |
Where Everyone Knows Your Name | Build a Level 3 Tavern. | 300 | - | Food: 500 | More Tools For the Shed |
A Pot of Gold | Build a Level 3 Vault. | 100 | 500 | Iron: 500 | Where Everyone Knows Your Name |
Bumper Crop | Build a Level 3 Farm. | 300 | - | Crystal: 400 | A Pot of Gold |
Delving Deeper | Upgrade your Mine to Level 3. | 300 | 500 | - | Bumper Crop |
Working the Forge | Build and Upgrade a Forge to Level 2. | 200 | - | Primordial Earth: 200 | Delving Deeper |
Pile Up the Ore | Place a Rickety Cart in your Mine. | 200 | - | Iron: 300 | Working the Forge |
A Cozy Fire By the Lava | Build and Upgrade an Alchemist's Lab to Level 2. Place an Ashen Fireplace in your Library. | 200 | - | Crystal: 300 | Pile Up the Ore |
Hazmat Storage | Build and Upgrade an Elements Confine to Level 2. | 200 | - | Primordial Fire: 100 Primordial Ice: 100 | Working the Forge |
Forging Metal and Earth | Craft and store 10 Steel Ingots. | 300 | - | Steel Ingot: 5 | Hazmat Storage |
Armored Cows? | Craft and store 10 Reinforced Leather. | 300 | - | Reinforced Leather: 5 | Forging Metal and Earth |
A Well Equipped Gym | Place Novice Training Equipment within your Proving Ground. | 300 | - | Iron: 500 | Armored Cows? |
Holding Down the Fort | Build a Guard Post. Upgrade a Guard Post to Level 2. | 300 | - | Primordial Earth: 200 | Hazmat Storage |
Don't Mix That! | Build and Upgrade an Alchemist's Lab to Level 2. | 300 | - | Primordial Fire: 100 | Holding Down the Fort |
An Apple a Day | Attract a Dark Priestess. | 1200 | - | Primordial Water:500 Moonstone:200 | Research the Forces of the Dark Gods technology. |
Take it to the Pointy Ears: Rogues | Defeat 1 Elvish Rogue. | 100 | - | - | ? |
Take it to the Pointy Ears: Wizards | Defeat 1 Elvish Wizard. | 200 | - | - | ? |
Take it to the Pointy Ears: Rangers | Defeat 1 Elvish Ranger. | 200 | - | - | ? |
Collecting Stuff: Primordial Ice | Gather 200 Primordial Ice. | 200 | - | - | ? |
Collecting Stuff: Primordial Water | Gather 200 Primordial Water. | 200 | - | - | ? |
Collecting Stuff: Iron | Gather 1000 Iron. | 200 | - | - | ? |
Burning down the House: Villages | Successfully raid one Village. | 100 | - | - | ? |
Not checked quests below.
Quest | Requirements | Reward | Unlocked by | ||
---|---|---|---|---|---|
Experience | Gold | Other | |||
One Egghead Shy Of a Bookclub | Attract three Warlocks. | 30 | 100 | - | ? |
Hammer Time | Attract three Orcs. | 30 | 500 | Iron: 300 | Making Some Room |
The Mysterious And Silent Type | Attract a Dark Elf. | 25 | - | Leather: 500 Crystal: 500 | Let's See Your Papers |
Hiding From the Law | Build and Upgrade your Tavern to Level 3.Place a Trapdoor in your Tavern. | 10 | - | Leather: 500 | The Underworld's Shady Side |
Keeping the Primals Under Wraps | Place a Ward of Containment in your Elements Confine. | 10 | - | Primordial Fire: 200 | Don't Mix That! |
Cram More Into a Smaller Area | Place an Ethereal Cube in your Elements Confine. | 10 | - | Crystal: 500 | Keeping the Primals Under Wraps |
Beating Up a Dummy | Place a Training Dummy within your Proving Ground. | 10 | - | Iron: 500 | A Well Equipped Gym |
Slug Sanctuary | Build and Upgrade an Alchemist's Lab to Level 2.Upgrade a Farm to Level 3. Place a Slug Enclosure in your Farm. | 25 | - | Food: 1000 | Beating Up a Dummy |
Upgrade your Forge to Level 3. | Learn Rockcarver's Efficiency technology.Place a Turbo Miner in your Mine. | 10 | - | Iron: 800 | Slug Sanctuary |
The Underworld's Shady Side | Learn Ways of Subterfuge. | 10 | 200 | - | Work Harder Not Smarter |
Do Cows and Metal Mix? | Learn Leather Boiling. | 10 | 100 | - | The Underworld's Shady Side |
Cold Steel | Learn Metalworking. | 10 | 200 | - | Do Cows and Metal Mix? |
The Ore Piles Up | Learn Miner's Efficiency. | 10 | 400 | - | Cold Steel |
Running With the Loot | Learn Swift Raiding Party. | 10 | 500 | - | Expanding To New Neighborhoods |
Tough As Glass | Learn Arcane Smithing. | 10 | 300 | - | Setting Up the Chemistry Set |
A Stitch In Time | Learn Goblin Tailoring. | 10 | 500 | - | Tough As Glass |
Serious Metalworking | Upgrade your Forge to Level 3. | 10 | - | Iron: 1000 | Don't Mix That! |
The Century Mark | Train an Orc, Warlock, Thief, Dark Elf, Dark Priestess, or Ogre to Level 100. | 10 | 3000 | Food: 2000 | The Big 50 |
Snooping Around | ? | 10 | 100 | - | ? |
I Vant to Suck Your Blood | Attract a Vampire. | 2000 | - | Diamond:100 Ruby:200 | Research the Lessons of the Undying technology. |
Fe, Fi, Fo, Fum | Attract an Ogre. | 25 | - | Primordial Earth:500 Primordial Fire:500 | ? |
Who You Gonna Call? | Attract a Ghost. | 1400 | - | Primordial Water:500 Moonstone:200 | ? |
Art of Seduction | Attract a Succubus. | 1500 | - | Primordial Fire:500 Ruby:200 | Research the Attunement with the Underworld technology. |
What's That Smell? | Attract a Wraith. | 1700 | - | Primordial Water:500 Moonstone:200 | Research the Greater Necromancy technology. |
Knight Destroys Pawn | Attract a Death Knight. | 200 | - | Diamond:200 Mithril Ore:500 |
? |
Big Things Come in Small Packages | Attract an Imp. | 50 | - | Primordial Fire:500 Deep Ochre:200 |
? |
Undead Sorcery | Attract a Lich. | 200 | - | Diamond:200 Shallow Mantle:200 |
? |
Furious Inferno | Attract a Balrog. | 200 | - | Diamond:200 Feldspar:200 | ? |
Commune with the Dark Lord | Attract an Arch Fiend. | 500 | - | Shallow Mantle:500 Abyssal Mantle:100 | ? |