Orc | |
---|---|
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Special Abilities | None/Melee Fighter |
Spawn Time | 00:15:00 |
Creature Type | {{{creaturetype}}} |
Damage Type | {{{damagetype}}} |
Requirements | |
Technology | Creature Affinity |
Room | Den, Level 1 |
Furniture | Coarse Mat |
Training | Proving Ground 1-99 Arena 100+ |
Training Furniture | Trophy Holder |
An Orc is a basic melee fighter which has mostly average stats across the board. They have an average movement speed on the overworld map for raiding, although they make up for it by having a much higher carrying capacity than quicker raiding units. Their major weakness is having the worst heal rate in the game for a raiding unit, however their cheap leveling/upkeep requirements and large hit points make them good for defending before a player has an abundent supply of resources for more advanced units.
Advantages | Disadvantages |
---|---|
Available from the start | Becomes obsolete by midgame |
Has very solid DPS | Must close to melee range first |
High HP total for its tier | 4th worst heal rate in the game |
Is a reasonable tank | Lacks the high tank values of the Ogre |
Performs fairly well in raids | Dark Elves will raid in half the time |
Stats gained per level[]
- 160 Health
- 8 Damage
- 40 Carry
Spawn Info[]
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.
- Den 2
- Farm 2
- Proving Ground 2
- Guard Post 4
- Other 1
Raiding with Orcs[]
Begin by leveling your orcs to level 10 and raid a nearby village (tier 1) Settlement nearby. This is an efficient method of obtaining both Leather and Hate during the early game. About 4-6 level 30 orcs can safely raid town (tier 2) settlements. Orcs are also cheap and effective for raiding other dungeons due to their high hit points and carrying capacity, they can be useful as suicide units to break down defences before sending your more costly units in, or as a "mule" to simply carry more resouces by sending them with your advanced units who have a low carrying capacity.
Stage | Health | Attack | Defense | Damage | Speed | Healing Rate | Carry | Pillage | Range | Traveling Per Square | Upkeep | Training Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | 800 | 50 | 20 | 40 | 3 | 200 | 200 | 0 | 1 | 0:20:00 | 2 Gold, 10 Food | 100 Gold, 200 Iron, 150 Food |
At Level 10 | 2240 | 50 | 20 | 112 | 3 | 200 | 560 | 0 | 1 | 0:20:00 | 6 Gold, 24 Food | 150 Gold, 300 Iron, 300 Food |
At Level 20 | 3840 | 50 | 20 | 192 | 3 | 200 | 960 | 0 | 1 | 0:20:00 | 200 Gold, 400 Iron, 450 Food | |
At Level 30 | 5440 | 50 | 20 | 272 | 3 | 200 | 1361 | 0 | 1 | 0:20:00 | 14 Gold, 56 Food | 300 Gold, 3 Steel Ingot, 600 Food |
At Level 40 | 7040 | 50 | 20 | 352 | 3 | 200 | 1760 | 0 | 1 | 0:20:00 | 18 Gold, 71 Food | 400 Gold, 4 Steel Ingot, 750 Food |
At Level 50 | 8640 | 50 | 20 | 432 | 3 | 200 | 2160 | 0 | 1 | 0:20:00 | 22 Gold, 88 Food | 400 Gold, 5 Steel Ingot, 2 Reinforced Leather, 900 Food |
At Level 60 | 10240 | 50 | 20 | 512 | 3 | 200 | 2560 | 0 | 1 | 0:20:00 | 24 Gold, 104 Food | 600 Gold, 5 Steel Ingot, 2 Reinforced Leather, 900 Food |
At Level 70 | 11840 | 50 | 20 | 592 | 3 | 200 | 2960 | 0 | 1 | 0:20:00 | Visit creatures' training cost tables | |
At Level 80 | 13440 | 50 | 20 | 672 | 3 | 200 | 3360 | 0 | 1 | 0:20:00 | ||
At Level 90 | 15040 | 50 | 20 | 752 | 3 | 200 | 3760 | 0 | 1 | 0:20:00 | 800 Gold, 6 Steel Ingot, 4 Reinforced Leather, 1050 Food | |
At Level 100 | 16640 | 50 | 20 | 832 | 3 | 200 | 4160 | 0 | 1 | 0:20:00 | 1000 Gold, 10 Steel Ingot, 6 Reinforced Leather, 1300 Food | |
At Level 125 | 20640 | 50 | 20 | 1032 | 3 | 200 | 5160 | 0 | 1 | 0:20:00 | ||
At Level 150 | 24640 | 50 | 20 | 1232 | 3 | 200 | 6160 | 0 | 1 | 0:20:00 | ||
At Level 150 | 28640 | 50 | 20 | 1432 | 3 | 200 | 7160 | 0 | 1 | 0:20:00 |
Damage Type and Resistances[]
Damage Type: Physical
Physical | Magical | Fire | Cold | Electrical | Poison | Disease |
---|---|---|---|---|---|---|
0 |
0 |
0 |
0 |
25% |
0 |
0 |