Dungeon Overlord Wiki
Ogre
Special Abilities "Tank" combat unit
Spawn Time 2:00:00
Creature Type {{{creaturetype}}}
Damage Type {{{damagetype}}}
Requirements
Technology Greater Minion Binding
Room Den, Level 4
Furniture Ogre Hammock
Training Proving Ground 1-99
Arena 100+
Training Furniture Head on a Pike +20 Max Level

Trio of Heads +40 Max Level
Fine Heads Display +60 Max Level


The ogre is the first "tank" creature that you will have access to in Dungeon Overlord. He has the ability to force nearby creatures to attack him instead of your dark elves and warlocks, he is one of the few creatures who can Pillage, and he has comparatively massive HP. This is offset by the slowest overland speed in the game, an incredibly high food consumption rate, a terribly low healing rate, and the steep leveling cost in Primordial Earth.

Advantages Disadvantages
Earliest tank unit available Unwieldy costs for when he becomes available
Can take ridiculous amounts of damage, making him great for taking down melee units Has very poor DPS/cost if he has to move, making him weak against units that can attack from a distance
Extremely useful for tanking Tier-3 Settlements Can take days to heal without healing increasing furniture and/or a priestess assisting in combat
Huge HP and damage gain per level Insane jump in food upkeep between L1 and L10
Is one of the very few creatures who can Pillage Is the definition of "slow" in Dungeon Overlord

Stats gained per level[]

  • 500 Health
  • 18 Damage
  • 80 Carry
  • 25 Pillage

Spawn Info[]

This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.

Usage[]

Because of the nature of battles between large numbers of creatures in Dungeon Overlord, the Ogre is the only way to ensure that your "glass cannon" DPS units stay alive in large battles. Tank is not always reliable, but it will draw all melee creatures except for thieves, which saves your ranged units from their biggest nemesis. Because of this, at least one ogre will be instrumental in any army-based Dungeon defense, and an attack on a Tier-3 Settlement is made much safer with the addition of an ogre. Ogres are only used to raid when necessary, however, because the travel time is almost never worth the reward at the end. You also need to include a dark priestess in the raid, because the Ogre's HP gain will very quickly dwarf its base healing rate.

Because ogres have such a high upkeep cost, they should not be spawned and leveled on a whim. Ogres should be spawned and leveled only if they fulfill critical tanking roles, or if you are starting a dedicated pillage dungeon.


Stage Health Attack Defense Damage Speed Healing Rate Carry Pillage Range Traveling Per Square Upkeep Training Cost
Initial 2500 120 10 90 1 600 400 125 1:00:00 24 Food, 5 Gold 300 Gold, 300 Food, 2 Reinforced Leather, 5 Steel Ingot
At Level 10 7000 120 10 252 1 600 1120 350 1:00:00 60 Food, 12 Gold 400 Gold, 500 Food, 5 Reinforced Leather, 7 Steel Ingot
At Level 20 12000 120 10 432 1 600 1920 600 1:00:00 100 Food, 20 Gold 500 Gold, 700 Food, 8 Reinforced Leather, 10 Steel Ingot
At Level 30 17000 120 10 612 1 600 2720 850 1:00:00 140 Food, 28 Gold 600 Gold, 1 Dense Iron Ingot, 12 Reinforced Leather, 1000 Food
At Level 40 22000 120 10 792 1 600 3520 1100 1:00:00 Visit creatures' training cost tables
At Level 50 27000 120 10 972 1 600 4320 1350 1:00:00
At Level 100 52000 120 10 1872 1 600 8320 2600 1:00:00

Damage Type and Resistances[]

Damage Type: Physical

Physical Magical Fire Cold Electrical Poison Disease

25%

0

0

0

0

0

0