Ghost | |
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Special Abilities | Fly over lava Banshee Scream Stealth Backstab |
Spawn Time | 1:00:00 |
Creature Type | Undead |
Damage Type | Cold |
Requirements | |
Technology | Necromancy |
Room | Crypt, Level 2 |
Furniture | Haunted Remains |
Training | Proving Ground 1-99 Spellcasting Chamber 100+ |
Training Furniture | Grave Marker +10 levels Grave Stone +20 levels Grave Monument +30 levels |
A ghost is an advanced creature in Dungeon Overlord. This unit is like a cross between a Thief and an Imp with a physical immunity. They have a movement rate of 7, they can fly over lava, and can frighten all humanoids of equal to or lesser level in range.
From the Thief they get the ability to Stealth allowing them to approach their targets without taking much damage until spotted. They also get the ability to Backstab, though not as powerful.
From the Imp they get the attack rate, and damage progression, making their low seeming damage more devestating.
Furthermore a ghost requires about the middle of the road in leveling requirements, making leveling somewhat easy, but not quite as easy as the Imp. However to balance their more aggressive nature they have a gemstone upkeep of Primordial Ice to replace their gold requirement. This makes it one of the only two creatures in the game with no gold upkeep sharing that honor with the Wraith. Handy to know if you have access to one or more Primordial Ice mines, but have to purchase other materials often.
Ghosts require a level 2 Crypt as a spawn point.
Stats gained per level[]
- 120 Health
- 2 Damage
- 15 Carry
Spawn Info[]
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.
Stealth detection[]
The higher the level of ghost, the harder he is to detect. A level comparison is made against any creature that has a chance to detect him. If the Ghost is much higher level, the chances of detection go down. The Ghost like the thief, has at least a 2% chance of being spotted.
Stage | Health | Attack | Defense | Damage | Speed | Healing Rate | Carry | Pillage | Range | Traveling Per Square | Upkeep | Training Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | 600 | 30 | 80 | 10 | 7 | 500 | 75 | 0 | N/A | 0:08:34 | 8 Food, 3 Primordial Ice | 100 Gold, 1 Goblin Twine, 1 Cold Iron Ingot, 100 Primordial Ice |
At Level 10 | 1680 | 30 | 80 | 28 | 7 | 500 | 210 | 0 | N/A | 0:08:34 |
18 Food, 6 Primordial Ice |
200 Gold, 2 Goblin Twine, 1 Cold Iron Ingot, 200 Primordial Ice |
At Level 20 | 2880 | 30 | 80 | 48 | 7 | 500 | 360 | 0 | N/A | 0:08:34 | 30 Food, 10 Primordial Ice | 300 Gold, 3 Goblin Twine, 2 Cold Iron Ingot, 300 Primordial Ice |
At Level 30 | 4080 | 30 | 80 | 68 | 7 | 500 | 510 | 0 | N/A | 0:08:34 | 42 Food, 14 Primordial Ice | 400 Gold, 4 Goblin Twine, 2 Cold Iron Ingot, 400 Primordial Ice, 50 Moonstone |
At Level 40 | 5280 | 30 | 80 | 88 | 7 | 500 | 660 | 0 | N/A | 0:08:34 | TBC | 500 Gold, 5 Goblin Twine, 3 Cold Iron Ingot, 500 Primordial Ice, 100 Moonstone |
At Level 50 | 6480 | 30 | 80 | 108 | 7 | 500 | 810 | 0 | N/A | 0:08:34 | 65 Food, 22 Primordial Ice | 600 Gold, 6 Goblin Twine, 3 Cold Iron Ingot, 600 Primordial Ice, 150 Moonstone, 50 Quicksilver |
At Level 100 | 12480 | 30 | 80 | 208 | 7 | 500 | 1560 | 0 | N/A | 0:08:34 | TBC | Visit creatures' training cost tables |
Damage Type and Resistances[]
Damage Type: Cold
Physical | Magical | Fire | Cold | Electrical | Poison | Disease |
---|---|---|---|---|---|---|
100% |
0 |
0 |
0 |
0 |
75% |
75% |